using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;

namespace BodySoundSimulator.AbsoluteMapData
{
	class SoundMapCellInfo
	{
		#region Fields
		int cellID;
		RectangleF boundry;
		#endregion

		#region Properties
		public int CellID
		{
			get { return cellID; }
			set { cellID = value; }
		}

		public RectangleF Boundry
		{
			get { return boundry; }
			set { boundry = value; }
		}
		#endregion

		#region Constructors
		public SoundMapCellInfo()
		{

		}
		#endregion
	}
}
